We are creating a cutting-edge interactive evolutionary artificial-life laboratory to explore, research, accelerate, and clarify humanity’s artificial intelligence (AI) and robotics endeavors.
Some features being planned in the next version of the Critterding codebase:
- 3D Life in 3D Physics Environments
- Neuromorphic Neural Network Evolvers
- Environments that encourage development of the ability to climb hills, seek food, and socialize, and other tasks available as pluggable fitness functions
- Critters access a networked digital morphic field and shared canvas for culture and memory
- Plant ecosystem involving psychoactive edible neurotransmitters (exogenous hormones) mixed with food (soil energy source) to refine foraging and encourage appearance of intelligence
- Biological implementation of DNA based on the Genetic Wavelet Algorithm (GWA)
Applications include:
- Network Scanners
- Room monitoring for intruders
- Digital Pets and Zoos
- Recursively Self-Improving Automata
- Viable robot designs
Outputs
- Thumb drives with development code, species, profiles, videos, and notes
- Species named after sponsors
- Video blogs with sponsor thank-you’s
- 3D Fabricated Critters (http://Ponoko.com)
- Robot Operating System (ROS) / OpenCog Embodiment Simulator
- C++ Genetic Wavelets Implementation?

